Продвижение сайтов – The Third Age: Enhanced

Adolin Game Master Posts: 13 Joined: Tue Nov 13, 2018 6:52 pm

Post by Adolin » Mon Nov 19, 2018 5:23 pm

Who knew we’d have a Cylon invasion on our hands? But at least they are bringing borscht…

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scruffylad Posts: 12 Joined: Mon Oct 15, 2018 6:28 am

Post by scruffylad » Tue Nov 20, 2018 4:50 am

I insist on a good bowl of borscht before I click the link! No borscht, no click!

TheCapulet Director Posts: 28 Joined: Fri Jul 20, 2018 8:46 pm

Post by TheCapulet » Thu Nov 22, 2018 5:17 am

Bots removed, front door locked. Discord authentication only. Problem solved.

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by ImperialKnightofIreland Sun Aug 12, 2018 8:26 pm Forum: News & Rumors Topic: Events in Four Kings (Aug 11) Replies: 1 Views: 14602

Emillia Dampier would wake up early in the barracks and wash her face with a scowl as she peered at a black eye and small cut thru a mirror. With a few choice curse words she would then grab a quick bite to eat and head out to canvas the area asking all sorts of folks questions about the rash of mur…

General Discussion – The Third Age: Enhanced

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Reyer Family (Bran, Lila) – The Third Age: Enhanced

I finally decided that I understood Bran and Lila well enough to write up their family background. Only Bran and Lila are PCs. The rest of them are NPCs, for now.

Background: Reyer Family

(Note: this background assumes that the year is 998 NE [when the first books take place].) Once, the Reyers were an honored noble family. They were ennobled in the nation of Caembarin, following the destruction of Coremanda in the Trolloc Wars. Brannock Reyer’s martial and strategic skill won him command of a small army of human survivors, and his family was raised to nobility in the new nation that formed after Coremanda’s end. The Reyer family’s interests were primarily related to Caembarin’s military, although some of the family’s daughters were sent to the White Tower for training (and several raised to the shawl as well). The family purchased a small manor in the country, out in the Braem Wood. In their lands they harvested timber and grew grapes and grain for making wine and beer. The family survived Artur Hawkwing’s conquest of Caembarin, even though several members of the family had served in the army that attempted to destroy him. Some even found places with Hawkwing’s military, although their postings often took them far from home, dispersing them throughout Hawkwing’s empire. (Due to this, the name “Reyer” can pop up in unusual places.) After Hawkwing’s death, the family found little favor with the new nation of Andor. The Reyers were too old-fashioned and too out-of-touch for the politics of a new nation. They increasingly kept to their estate in the woods, selling the timber and alcohol that their lands produced. Rather than serving in Andor’s armies, several of the children became mercenaries, while fewer and fewer went to the Tower, and very few became Aes Sedai. Among Andor’s nobles, the Reyers were increasingly forgotten. Over the centuries, the family declined. Poor weather and poor decisions gradually forced the family to sell off many of its lands, until finally only the property around their estate itself remained in the family’s hands. Today, the Reyer family is noble only in the most technical sense, in that the family was raised to the nobility over a thousand years earlier. The family still sells timber and still produces strong drink, but their economic activities are greatly diminished, much like the family itself. They have retained their ancient estate, but finding the money to keep it up is an ever-present problem. Their servants are few in number and the family members perform much of the work themselves.

Lady Clera Reyer (born 942 NE, age 56) serves as the family matriarch. A widow, she has run the family’s affairs since her husband, Lord Nar Reyer, died toward the end of the Aiel War, twenty years ago, and she has shown no interest in remarrying. She has four children: William, Nera, Bran, and Lila. She has devoted her time and effort to keeping what little property the family still has and trying to ensure that her children are raised properly: polite and mindful, and ready to carry on the family’s legacy.

William Reyer (born 968 NE, age 30) is the eldest son and designated heir to the title of Lord Reyer. He broke with family tradition by serving in Andor’s army, although he has since left to return to the family estate and take a hand in its operation. Despite her disapproval of his service to the Queen, Lady Clera is pleased by his return, and hopes he and his wife will produce a grandchild soon.

Nera Reyer (born 970 NE, age 28) is the second-eldest child. She learned the art of commerce selling the family’s goods and excelled at it. But she found the Reyer family’s modest business to be stifling, and set out on her own, determined to make her own way in the world. She has become a successful merchant in her own right, but rarely even writes to her family, let alone visits, as such contact usually results in her begrudgingly loaning her mother money.

Bran Reyer (born 975 NE, age 23) is third-born. Named in honor of the family’s founder, he has pursued the life of a mercenary, like many of his recent kinsmen. He has only vague memories of his father from when he was very young. He left home in his teens, earning coin with his swordarm. Despite keeping rough company, he retains the polite manners his mother instilled in him, even if he privately finds some of her ideas to be outdated to the point of impracticality. A dutiful son, he sends coin home when he can, although he has not visited the estate in some time.

Lila Reyer (born 978 NE, age 20) is the youngest daughter. She never met her father; he died in the Aiel War shortly before she was born. Shy and introverted, but quite intelligent and curious, she was resigned to the fact that her life would be spent on the family estate, working to keep it running. However, at age 17 she became terribly ill, barely surviving her sickness. Soon thereafter it was concluded that she was a “wilder” who could channel. After much debate and argument within the family, it was determined that the safest course would be for her to go to Tar Valon to learn to control her power, as prior channelers in the family had. Since leaving home, she has begun to emerge from her shell, even if she occasionally retreats to it.

The Third Age: Enhanced – Search

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by Kaylee77 Sun Feb 17, 2019 7:54 pm Forum: News & Rumors Topic: Pigeon to Children of the Light Camp Replies: 1 Views: 23797

Report from Child Nadia, While Riding through Whitebridge, I encountered two individuals (gives a description of Kakuri and Ishara) The males overprotectiveness of the of the female was odd a followed some questionable comments. It is my belief they should be brought in to answer questions into poss…

by Kaylee77 Mon Jul 30, 2018 3:49 am Forum: General Discussion Topic: The Channeler Class Replies: 8 Views: 106608

May I propose Merging Cleric and Wizard into the Initiate Class, the have the Druid and Sorcerer Lumped together as the Wilder Class Prime Attribute for the Initiate could be Intel, and for the Wilder be Chr. This could still offer a choice in Channelers. only possible draw back Initiates would star…

Ideas for Hunting Areas – The Third Age: Enhanced

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Adolin Game Master Posts: 13 Joined: Tue Nov 13, 2018 6:52 pm

Post by Adolin » Fri Dec 14, 2018 8:05 pm

Here’s some brainstorming Scruffylad and I did regarding Shadar Logoth. Not sure how far along the area is but we think this could be a fun change of pace for an area: Mashadar is a randomly spawning spell effect that combines the lvl 4 Evard’s black tentacles spell and a greater area of effect Darkness spell (maybe change to color to a smoky white like it is in the books). There are triggers all throughout the area that have a percent chance to trigger Mashadar. If triggered the player must make a save vs. reflex (essentially dodging the tendril) or die. As the player passes through the various triggers, exits will open up for them to flee Shadar Logoth. The longer they stay in the more xp they gain from each trigger, however the higher chance they have of dying. Each exit has a certain amount of time it will work, after which the triggers have to be reactivated or the player has to go deeper into Shadar Logoth to find another door (also made available by triggers being activated). The player also comes across random groups of Trollocs and Fades which are also trapped in Shadar Logoth. If the Trollocs activate a trigger Mashadar also has a chance to be activated for them and to kill them.

The idea behind this is to make Shadar Logoth as scary and intense as possible without having it be just incredibly difficult mobs.

scruffylad Posts: 12 Joined: Mon Oct 15, 2018 6:28 am

Post by scruffylad » Fri Dec 14, 2018 8:12 pm

Basically, every step you take in Shadar Logoth should terrify you. Edit: Just to elaborate a bit. SL would be filled with zones. When you run across a zone, usually nothing happens. Sometimes, you get xp though. And if you get xp, there’s also a chance that it triggers the mist, which then comes and tries to kill you.

We also talked about (rarely) having the zone cast fear, too. That would be awful, of course: fleeing headlessly through SL, triggering more triggers. And ideally it could happen to the trollocs too. So sometimes a few of them are running amok, hitting triggers, etc. So even if the player is being careful, some fear-driven trolloc might not be.

Basically, SL should be scary af. None of this tab out to watch a cat video on youtube and then come back. No, you need to be on the edge of your seat every second you’re in there.

TheCapulet Director Posts: 28 Joined: Fri Jul 20, 2018 8:46 pm

Post by TheCapulet » Sat Dec 15, 2018 8:44 am

Oh wow, emojis definitely need changed. lol. (People who use white transparency blending for web graphics deserve a swift punch to the mouth *grumbles*)

Snaer Posts: 2 Joined: Sat Dec 15, 2018 1:44 pm

Post by Snaer » Sat Dec 15, 2018 1:46 pm

sounds like fun look forward to trying it out

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Adolin Game Master Posts: 13 Joined: Tue Nov 13, 2018 6:52 pm

Post by Adolin » Thu Dec 20, 2018 10:09 pm

:The Ways: *Machin Shin: -Have the Black Wind utilize the darkness spell but in either a much larger area (3x or 4x the current spell size), or in a 360° idea where the darkness closes in on the player (multiple darkness spells that overlap each other in a ring around the player). -Could have a set timer that once it expires Machin Shin spawns, or have the occasional trigger that has a chance to spawn him. Either way i think once Machin Shin appears there should be a countdown to when it interacts with the player. If the player uses certain spells they can try “stall” Machin Shin as Moiraine did on their trip to Fal Dara and as Rand did in Cairhien (when the Black Wind tried to leave the Ways to attack Rand). Not sure what spells would be good to use for that, but i think it should be a save situation where Machin Shin can save against the spell and remain unaffected. -Channelling inside the Ways should have a percent spell failure, or a percent chance of a “wild” effect occurring, due to the taint.

-Once the player is enveloped by Machin Shin they must make all three saves (Fort, Reflex, and Will). Depending on which ones they make and which they don’t various things can happen.

  • -Fail Will Save: Go insane. (Combination of a fear and blind spell?) -Fail Reflex: Become slowed and have massive ability drains (maybe as a curse?) -Fail Fortitude: Die.

    -If player saves against all then they take 95% damage (Machin Shin isn’t something you come away from unscathed).

*Encounters:
-Trollocs and Fades:

  • -They were transported through the Ways at times so it’s possible to have the odd encounter with a group.

-Traps:

  • -I was thinking this would be primarily geared toward Dark-friends as that seems to be the case in the books.
    -Have it check the players faction via player token. If they are Dark-Friends have it trigger, or have there be a percent chance that it will.

*Walkways:

  • -Since the walkways are disintegrating due corruption i thought it would be interesting to have a percent chance to fall off the walkways at parts where they have crumbled. It would be rare obviously but still have it be an environmental factor.

*Guiding:

  • -Depending on the Ogier player base the stones may only be read by Ogier. (Have a script that checks to see if the player race is an Ogier and if it is allow them to examine or open Guiding dialogue) -If there are not enough Ogier players, you could have the same script but have it do a lore skill check instead. Over 40 and allow them

    to examine or open Guiding dialogue.

(Sorry for the formatting, still figuring it out)

The Third Age: Enhanced – Search

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by Eightgenerals Thu Apr 04, 2019 9:56 pm Forum: General Discussion Topic: Server Timeline Replies: 2 Views: 45274

Personally fond of keeping it as is. There’s a couple of reasons for it, which is the only reason I’m bringing it up in a reply: 1. We don’t have anyone lined up to actually run the BotRH, or the Black Tower, and I have reasons for why I’m not in a rush to hire more people. 2. Allowing players time …

by Eightgenerals Tue Dec 25, 2018 8:38 pm Forum: Open Correspondence Topic: In the Attic Study of Davis Manor… Replies: 0 Views: 14084

Even in the Attic Study of Davis Manor, Anah could see that the sun was rising. What was to be a productive night of study became productive in a different light, as young Novices to be entered her home and were initiated through the night. They had not the Book of Novices to write their names in, b…

by Eightgenerals Sun Oct 21, 2018 2:12 pm Forum: General Discussion Topic: what’s a noob to do? Replies: 8 Views: 100192

Heyo. Just a note that while Wolves typically won’t bother attacking people outright, it’s probably a different story if you’re a bit too close to their den. Most common folk have a poor opinion of Wolves anyway (Especially farmers), so there’s nothing technically wrong about your character facing t…

by Eightgenerals Wed Aug 15, 2018 5:53 am Forum: Development Topic: Channeler Classes Development Replies: 0 Views: 13975

Hey, friends. These will be the current models for the new Channeler classes. Once we’re able to implement them, this is what will be hitting the module, and I personally plan to experiment with each once they’re live to help determine what tweaks need made. Epic Features are still up for debate. Fe…

by Eightgenerals Wed Aug 15, 2018 5:33 am Forum: Four Kings Message Board Topic: Seven dead in Four Kings! Replies: 0 Views: 18942

A post circulates through the town, despite several attempts by Guardsmen and a few neutral parties, describing the recent crime spree… Seven men were found dead across Four Kings, and these were no trampled refugees: Five of them were Children of the Light! Mistress Hannah, of the town Brothel, r…

by Eightgenerals Thu Aug 09, 2018 12:54 am Forum: General Discussion Topic: The Channeler Class Replies: 8 Views: 106600

I think for me and my largest concern with option B comes into the effects of the Weave learning system, if we choose to employ it, will be fairly unworkable with Option B. It will leave us with the fact that only some characters can teach others weaves as they will be pulling their spells from dif…

by Eightgenerals Thu Aug 02, 2018 3:54 pm Forum: General Discussion Topic: The Channeler Class Replies: 8 Views: 106600

I’m personally not fond of using that idea, as the point of the four classes is to denote innate strongpoints of different channelers: AKA, Druids are good at strong displays of power, Clerics excell at Healing, and so on. Another issue is that while I appreciate the suggestion, Naming these classes…

by Eightgenerals Thu Jul 26, 2018 12:22 am Forum: General Discussion Topic: The Channeler Class Replies: 8 Views: 106600

Hey folks. Here are the current options for the Channeler as a Class or Classes in our Server. Bear in mind that these are Formats and tweaks will likely be made during the development process: Option A: The Channeler — A Single Class making use of all character Attributes to determine general powe…

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by Eightgenerals Thu Apr 04, 2019 9:56 pm Forum: General Discussion Topic: Server Timeline Replies: 2 Views: 45274

Personally fond of keeping it as is. There’s a couple of reasons for it, which is the only reason I’m bringing it up in a reply: 1. We don’t have anyone lined up to actually run the BotRH, or the Black Tower, and I have reasons for why I’m not in a rush to hire more people. 2. Allowing players time …

by Eightgenerals Tue Dec 25, 2018 8:38 pm Forum: Open Correspondence Topic: In the Attic Study of Davis Manor… Replies: 0 Views: 14084

Even in the Attic Study of Davis Manor, Anah could see that the sun was rising. What was to be a productive night of study became productive in a different light, as young Novices to be entered her home and were initiated through the night. They had not the Book of Novices to write their names in, b…

by Eightgenerals Sun Oct 21, 2018 2:12 pm Forum: General Discussion Topic: what’s a noob to do? Replies: 8 Views: 100192

Heyo. Just a note that while Wolves typically won’t bother attacking people outright, it’s probably a different story if you’re a bit too close to their den. Most common folk have a poor opinion of Wolves anyway (Especially farmers), so there’s nothing technically wrong about your character facing t…

by Eightgenerals Wed Aug 15, 2018 5:53 am Forum: Development Topic: Channeler Classes Development Replies: 0 Views: 13975

Hey, friends. These will be the current models for the new Channeler classes. Once we’re able to implement them, this is what will be hitting the module, and I personally plan to experiment with each once they’re live to help determine what tweaks need made. Epic Features are still up for debate. Fe…

by Eightgenerals Wed Aug 15, 2018 5:33 am Forum: Four Kings Message Board Topic: Seven dead in Four Kings! Replies: 0 Views: 18942

A post circulates through the town, despite several attempts by Guardsmen and a few neutral parties, describing the recent crime spree… Seven men were found dead across Four Kings, and these were no trampled refugees: Five of them were Children of the Light! Mistress Hannah, of the town Brothel, r…

by Eightgenerals Thu Aug 09, 2018 12:54 am Forum: General Discussion Topic: The Channeler Class Replies: 8 Views: 106600

I think for me and my largest concern with option B comes into the effects of the Weave learning system, if we choose to employ it, will be fairly unworkable with Option B. It will leave us with the fact that only some characters can teach others weaves as they will be pulling their spells from dif…

by Eightgenerals Thu Aug 02, 2018 3:54 pm Forum: General Discussion Topic: The Channeler Class Replies: 8 Views: 106600

I’m personally not fond of using that idea, as the point of the four classes is to denote innate strongpoints of different channelers: AKA, Druids are good at strong displays of power, Clerics excell at Healing, and so on. Another issue is that while I appreciate the suggestion, Naming these classes…

by Eightgenerals Thu Jul 26, 2018 12:22 am Forum: General Discussion Topic: The Channeler Class Replies: 8 Views: 106600

Hey folks. Here are the current options for the Channeler as a Class or Classes in our Server. Bear in mind that these are Formats and tweaks will likely be made during the development process: Option A: The Channeler — A Single Class making use of all character Attributes to determine general powe…

The Third Age: Enhanced – Search

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by TheCapulet Thu Apr 04, 2019 9:24 pm Forum: General Discussion Topic: Server Timeline Replies: 2 Views: 45274

Now that we’re about to get the White Tower and other major faction areas, I figured I’d revisit this discussion with everyone since it’s a lot more imminent. Right now, then plan is to continue moving the party along with the book party up through the blight and then on to toman head before the bla…

by TheCapulet Thu Apr 04, 2019 9:17 pm Forum: General Discussion Topic: Hunting Areas and Setting Lore Replies: 0 Views: 31759

Moving forward with new hunting areas more quickly now, I wanted to get everyone’s opinion on where we should target for our hunting areas and lore. Currently, I’ve been taking it easy on trollocs and pushing standard human/animal targets more due to the fact that trollocs are a lot more rare than w…

by TheCapulet Sun Nov 25, 2018 9:04 pm Forum: News & Rumors Topic: Dragonsworn Gathering Dispersed. Replies: 0 Views: 19406

Lord Davis is seated in his private office when the head maid delivers some correspondence from Kings Crossing, an old town alongside the Manatharendrelle River on the border of Murrandy. The report details the results of Lord Davis’s reinforcements to the area at the request of the local Lord and M…

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by Adolin Tue Jan 22, 2019 9:31 pm Forum: Open Correspondence Topic: To the Primary Barrister of the Andorian Crown Replies: 0 Views: 12618

*Included in a pile of parchment and other missives is this letter.* To the Primary Barrister of the Andorian Crown, An audience is requested at your earliest convenience. My associate and I wish to inquire regarding the purchase of property in Caemlyn’s New City district. We anticipate that certain…

by Adolin Thu Dec 20, 2018 10:09 pm Forum: General Discussion Topic: Ideas for Hunting Areas Replies: 6 Views: 97130

:The Ways: *Machin Shin: -Have the Black Wind utilize the darkness spell but in either a much larger area (3x or 4x the current spell size), or in a 360° idea where the darkness closes in on the player (multiple darkness spells that overlap each other in a ring around the player). -Could have a set …

by Adolin Fri Dec 14, 2018 8:05 pm Forum: General Discussion Topic: Ideas for Hunting Areas Replies: 6 Views: 97130

Here’s some brainstorming Scruffylad and I did regarding Shadar Logoth. Not sure how far along the area is but we think this could be a fun change of pace for an area: Mashadar is a randomly spawning spell effect that combines the lvl 4 Evard’s black tentacles spell and a greater area of effect Dark…